Tag ‘rhomobile’

Apple’s iPhone OS 4 new terms and conditions to kill Flash CS 5, Rhodes and Appcellerator Titanium?

Mauro Dalu

Apple iPhone Developer Program License Agreement was updated in the iPhone 4.0 SDK to specifically prohibit the development of apps using “an intermediary translation or compatibility layer or tool,” which would include Adobe’s Flash, Sun’s Java, Microsoft’s Silverlight/Mono, Unity 3D games engine, and most Cross-platform development frameworks such as Rhomobile Rhodes and Appcelerator Titanium.

An existing clause in the developer license only prohibited the use of private APIs (that is, development features that Apple has not completed, documented, and disclosed as being available for public use). That has now been expanded to include prohibitions on developing iPhone apps in other languages or in other development environments that are then translated or cross-compiled into native iPhone apps. What does this mean for all these frameworks?

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Microsoft on the verge of releasing Windows Mobile version 2.0

Brad Midgley

OK… sorry about the inflammatory title, but it really does feel like MS has been coasting since it came out with its first mobile software release. I’ve used Windows Mobile on two Dell Axim revs and two cellphones. Instead of feeling like each new OS revision was an upgrade, it just felt like the same thing with a few more applications included and a few more options in settings. Before that

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Native iPhone look in rhomobile

Brad Midgley

Getting to Railsconf 2009-81

Rhomobile provides great instant gratification in building applications. See my last article for a starter.

There are some elements you’ll miss as you start to work on the iPhone target. The back button is one and the custom tab bar is another.

The main bar can currently be customized by building rhodes from source (the way I did in the previous post). Open platform/iphone/rhorunner.xcodeproj in Xcode and

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Rhomobile 1.2 for iPhone, android, blackberry, win mobile

Brad Midgley

We’ve been evaluating the Rhodes platform, aka Rhomobile, as a way to deliver multiplatform applications to our customers. Version 1.2.1 was recently released.

One thing that is clear right away is the development platform problem. Develop on OSX if you need to work on iPhone and Android ports. Use Windows if you plan to release for Android, Windows Mobile, and Blackberry. For most multiplatform deployment combinations you’ll need to switch back and forth, use windows in a vm, etc.

Back on OSX,

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