Tag ‘game’

How to add Global High Scores support to your iPhone Game without really trying

Mauro Dalu

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If you recently developed an iPhone game like we did, you will likely want to implement a global hall of fame with worldwide high scores for the best, higher rank players of your game. Several drop-in solutions now exist. Here is a “hall of fame” for the “global high scores” services and web apps available for your next iPhone game.

Why is a leader board with high scores so important?
Casual gaming is the main trend in iPhone games. The iPhone and iPod Touch are great gaming devices, and the best selling apps on the App Store are iPhone games. This means there’s an ever growing community of casual gamers out there. This is a peculiar community since most iPhone games support one player only. The ones that allow for two (or more) players usually require a bluetooth or WiFi connection, however the nature of casual gaming makes it difficult to people around the world to gather at the same time to play. Therefore, shared high scores have are a great way to keep your users challenged and play an important role in making your game an addicting one.

The development of a global high scores features for your game will add a layer of complexity to your app though. You will require to handle an internet connection to a server that will host a database of nicknames, scores and dates, and you’ll need a web application to manage the database and a web service to communicate the data to the iPhone client application.

iPhone developers out there know this and they’ve come up with several different solutions for your problem.

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iPhone Puzzle Game Design Concept, the process

iPhone Interface Design, iPhone Game Design

Creating the user interface for iPhone Apps is a great challenge where we have to break some paradigms and keep some things in mind such as the fact that we have a really limited space to work on, the application has to be as much obvious and easy to be understood by users as we are able to do it. Also, the visual is such an important part, since we have thousands of Apps being sold on iTunes Store every day and grab the customers attention is not an easy task at all.

This time we have a new challenge and everyone at Surgeworks is really excited working on this project, which is called MATHO. It is an iPhone game.

Steve Chase, owner of Education 4 Free, came to us with his MATHO iPhone puzzle game for a re-design and OpenGL ES optimization. The game is pretty cool and has a great potential, I must confess I spent some hours of my day playing the game instead start working on the iPhone game re-design, sorry Boss.

Since I started working to Surgeworks, almost one year now, I had the opportunity to work on tons of iPhone Apps and it is becoming an addiction to me. Well, at least it is a nerd addiction, I just have to find out if it is healthy or not.

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