Tag ‘game’

How to implement shadows with OpenGL ES on iPhone SDK — an overview

shadows-open-gl-es-iphone-ipod-touchOne of our projects currently under development is a 3D puzzle game where player will manipulate a number of cubic blocks. Those blocks can be moved above the board so to look realistic they need to cast shadows onto the board. Despite shadows are used in many 3D games and OpenGL ES does have all necessary things to implement them there is no support for shadows in API itself so the implementation is not straightforward at all. The task requires some smart coding. Let’s see how it can be done.

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Unity iPhone game engine Version 2.6, Unity is Free for indies

Mauro Dalu

Unity Technologies – the leading provider of multi-platform development for Web, PC, Mac, Wii console and iPhone – announced that its user base has increased by 158 percent to 33,500 registered users since the Unite 2009 conference’s opening keynote on October 28 due to the overwhelming demand for its interactive content solutions.

Unity Technologies, the leading provider of the multi-platform game development platform for Web, PC, Mac, Wii and iPhone, announced that version 2.6 of its Unity Platform is available and that the feature-packed Unity (formerly known as Unity Indie and priced at $199) is now available at no cost at http://unity3d.com/unity/download to make it possible for all developers to get access to the best development platform available. Unity Pro will continue to be priced at $1,499 per license.

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Apple Tablet coming in 2010, focus on e-books and games

Mauro Dalu

Apple-FutureAs reported by rumors sites, Apple is hiring top level iPhone games developers. People expect Apple to get into the games market on the iPhone platform and this is very likely. Apple also reportedly partnered with several mainstream magazines to create a new subscription based iTunes marketplace tailored to the press.

It is also likely that the new software will be designed to work with the new tablet device Jobs has been working on for a few years now.

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How to build iPhone Native Apps with Flash CS5

Mauro Dalu

flash-iphone-appsFlash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.

A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year.

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Creating an iPhone Game, the Developer's view

matho01I personally enjoy game development very much since every game is a challenge to program, an exciting experience unique by nature unlike those boring database applications that as it seems constitute the majority of custom software market. Many of the games will use your hardware up to the limit and require thorough optimization in fight for higher frame rate.

From the technical point of view…

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Market analysis: iPhone Games and Development

Mauro Dalu

gamingdevice_hero20090909Game Developer Research has revealed select results of its first ever State of iPhone Game Development report, helping to illuminate the iPhone and iPod Touch game software market.

The iPhone game development market is growing, and  game development projects are becoming more ambitious. Select report metrics have revealed a trend towards longer development cycles for iPhone games currently in production.

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The Secret of Monkey Island is: iPhone is faster than Wii

Mauro Dalu

monkey-island-iphone-faster-then-wiiYes, you’ve read it well: for less then 10 USD, you get a revamped, redesigned, and reorchestrated Guybrush on your iPhone or iPod Touch. And you’re lucky to play it on the iPhone, because fans complained on the Telltale Games forums about the Wii versions’ framerate.

Telltale Games, which also worked on Sam and Max, Wallace and Gromit, and Monkey Island series, have reportedly suggested that Apple’s iPhone is more powerful than the Wii. The claim comes in response to criticism alleging “frame rate issues” with the WiiWare version of Tales of Monkey Island, a series of episodic adventures available for both Windows and Wii.

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How to add Global High Scores support to your iPhone Game without really trying

Mauro Dalu

global-high-scores-iphone-games-agon-openfeint-scoreloop2
If you recently developed an iPhone game like we did, you will likely want to implement a global hall of fame with worldwide high scores for the best, higher rank players of your game. Several drop-in solutions now exist. Here is a “hall of fame” for the “global high scores” services and web apps available for your next iPhone game.

Why is a leader board with high scores so important?
Casual gaming is the main trend in iPhone games. The iPhone and iPod Touch are great gaming devices, and the best selling apps on the App Store are iPhone games. This means there’s an ever growing community of casual gamers out there. This is a peculiar community since most iPhone games support one player only. The ones that allow for two (or more) players usually require a bluetooth or WiFi connection, however the nature of casual gaming makes it difficult to people around the world to gather at the same time to play. Therefore, shared high scores have are a great way to keep your users challenged and play an important role in making your game an addicting one.

The development of a global high scores features for your game will add a layer of complexity to your app though. You will require to handle an internet connection to a server that will host a database of nicknames, scores and dates, and you’ll need a web application to manage the database and a web service to communicate the data to the iPhone client application.

iPhone developers out there know this and they’ve come up with several different solutions for your problem.

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