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	<title>Comments on: How to add Global High Scores support to your iPhone Game without really trying</title>
	<atom:link href="http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/feed" rel="self" type="application/rss+xml" />
	<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game</link>
	<description>development done right, with an extra touch</description>
	<lastBuildDate>Fri, 30 Jul 2010 08:31:00 +0000</lastBuildDate>
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		<title>By: Weekly Digest for May 2nd — Hello. My name is Václav Vančura.</title>
		<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/comment-page-1#comment-2292</link>
		<dc:creator>Weekly Digest for May 2nd — Hello. My name is Václav Vančura.</dc:creator>
		<pubDate>Sun, 02 May 2010 17:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=509#comment-2292</guid>
		<description>[...] How to add Global High Scores support to your iPhone Game without really trying &#124; Surgeworks Mobile [...]</description>
		<content:encoded><![CDATA[<p>[...] How to add Global High Scores support to your iPhone Game without really trying | Surgeworks Mobile [...]</p>
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		<title>By: Fictorial</title>
		<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/comment-page-1#comment-972</link>
		<dc:creator>Fictorial</dc:creator>
		<pubDate>Tue, 30 Mar 2010 19:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=509#comment-972</guid>
		<description>None of these let you *play* others. This space will get more interesting soon (I promise).</description>
		<content:encoded><![CDATA[<p>None of these let you *play* others. This space will get more interesting soon (I promise).</p>
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		<title>By: hcd</title>
		<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/comment-page-1#comment-174</link>
		<dc:creator>hcd</dc:creator>
		<pubDate>Fri, 11 Dec 2009 16:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=509#comment-174</guid>
		<description>Thank you for your fast respons !</description>
		<content:encoded><![CDATA[<p>Thank you for your fast respons !</p>
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		<title>By: Mauro Dalu</title>
		<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/comment-page-1#comment-173</link>
		<dc:creator>Mauro Dalu</dc:creator>
		<pubDate>Thu, 10 Dec 2009 21:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=509#comment-173</guid>
		<description>Hello, the puzzle game we re-designed for Education 4 Free named MATHO2 is rated 4+ and includes OpenFeint for high scores.

You can check out MATHO2 here: http://itunes.apple.com/us/app/matho2/id334638607?mt=8</description>
		<content:encoded><![CDATA[<p>Hello, the puzzle game we re-designed for Education 4 Free named MATHO2 is rated 4+ and includes OpenFeint for high scores.</p>
<p>You can check out MATHO2 here: <a href="http://itunes.apple.com/us/app/matho2/id334638607?mt=8" rel="nofollow">http://itunes.apple.com/us/app/matho2/id334638607?mt=8</a></p>
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		<title>By: hcd</title>
		<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/comment-page-1#comment-172</link>
		<dc:creator>hcd</dc:creator>
		<pubDate>Thu, 10 Dec 2009 20:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=509#comment-172</guid>
		<description>I&#039;ve read somewhere that incorporating a score leaderboard requires your app to be required 17+ (because supposedly players could enter &quot;offensive words&quot; as their nickname and children could see it)
Is this still true ? I submitted a game a while ago (rated4+) and would hate to see it rejected because of that :(</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read somewhere that incorporating a score leaderboard requires your app to be required 17+ (because supposedly players could enter &#8220;offensive words&#8221; as their nickname and children could see it)<br />
Is this still true ? I submitted a game a while ago (rated4+) and would hate to see it rejected because of that :(</p>
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		<title>By: Creating an iPhone Game, the Developer&#8217;s view &#8211; Surgeworks Blog</title>
		<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/comment-page-1#comment-171</link>
		<dc:creator>Creating an iPhone Game, the Developer&#8217;s view &#8211; Surgeworks Blog</dc:creator>
		<pubDate>Mon, 05 Oct 2009 19:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=509#comment-171</guid>
		<description>[...] high score table. We decided to use a proven solution rather then develop it from scratch and after thorough evaluation we&#8217;ve chosen OpenFeint as a social platform. Integrating OpenFeint into MATHO was [...]</description>
		<content:encoded><![CDATA[<p>[...] high score table. We decided to use a proven solution rather then develop it from scratch and after thorough evaluation we&#8217;ve chosen OpenFeint as a social platform. Integrating OpenFeint into MATHO was [...]</p>
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		<title>By: Matt Maher</title>
		<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/comment-page-1#comment-170</link>
		<dc:creator>Matt Maher</dc:creator>
		<pubDate>Wed, 09 Sep 2009 11:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=509#comment-170</guid>
		<description>You rock. Thanks for this post and a clear set of expectations</description>
		<content:encoded><![CDATA[<p>You rock. Thanks for this post and a clear set of expectations</p>
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		<title>By: Shape_Reactor_Dev</title>
		<link>http://surgeworksmobile.com/iphone/how-to-add-global-high-scores-support-to-your-iphone-game/comment-page-1#comment-169</link>
		<dc:creator>Shape_Reactor_Dev</dc:creator>
		<pubDate>Thu, 13 Aug 2009 21:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://surgeworks.com/blog/?p=509#comment-169</guid>
		<description>Good and fair review of the different social sdk&#039;s.

I use AGON for Shape Reactor, available 8/20/09, and I&#039;ve got to say that this was far easier to integrate that openfeint. Literally 5 lines of code, link and framework, and boom it&#039;s a go. The features are excellent, and the support for developers is incredibly fast and thorough.

Check it out in Shape_Reactor next week!</description>
		<content:encoded><![CDATA[<p>Good and fair review of the different social sdk&#8217;s.</p>
<p>I use AGON for Shape Reactor, available 8/20/09, and I&#8217;ve got to say that this was far easier to integrate that openfeint. Literally 5 lines of code, link and framework, and boom it&#8217;s a go. The features are excellent, and the support for developers is incredibly fast and thorough.</p>
<p>Check it out in Shape_Reactor next week!</p>
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