
Creating the user interface for iPhone Apps is a great challenge where we have to break some paradigms and keep some things in mind such as the fact that we have a really limited space to work on, the application has to be as much obvious and easy to be understood by users as we are able to do it. Also, the visual is such an important part, since we have thousands of Apps being sold on iTunes Store every day and grab the customers attention is not an easy task at all.
This time we have a new challenge and everyone at Surgeworks is really excited working on this project, which is called MATHO. It is an iPhone game.
Steve Chase, owner of Education 4 Free, came to us with his MATHO iPhone puzzle game for a re-design and OpenGL ES optimization. The game is pretty cool and has a great potential, I must confess I spent some hours of my day playing the game instead start working on the iPhone game re-design, sorry Boss.
Since I started working to Surgeworks, almost one year now, I had the opportunity to work on tons of iPhone Apps and it is becoming an addiction to me. Well, at least it is a nerd addiction, I just have to find out if it is healthy or not.



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