Sergei Inyushkin, iPhone SDK, Open GL ES
Sergei Inyushkin has been programming since he was 17. He is a Microsoft Certified Professional who has taught courses in MS development in his native country of Russia. As a freelancer managing a team of developers, Sergei’s team was ranked in the top 50 among nearly 200,000 programming service providers throughout the world on RentACoder.com. He has contributed to approximately 50 different projects in various fields, including social networking applications, investment and finance, healthcare, aviation, metallurgy and entertainment. Sergei has been a member of the Surgeworks team since August of 2007. Today he is a Senior iPhone OpenGL ES developer. He’s the man to call when you want to do something the other guys say can’t be done with the iPhone SDK.
TagCloudView 1.0 released by Surgeworks Mobile — iPad support included
Monday, June 21st, 2010
Triangle stripping utility for iPhone OpenGL ES developers
Saturday, March 6th, 2010
JellyTouch vs Unity: Rendering Performance Test
Friday, March 5th, 2010
What works and what doesn’t to improve OpenGL ES rendering performance on iPhone
Friday, March 5th, 2010
How to build a 3D tag cloud on iPhone — challenges and solutions
Thursday, January 14th, 2010
How to implement shadows with OpenGL ES on iPhone SDK — an overview
Wednesday, December 23rd, 2009
How to implement resumable file downloads on iPhone SDK
Tuesday, December 22nd, 2009



App submission changes
iPhone 4 reception issue: myth or fact? Design flaw or software issue?
How to build and submit a Universal App for distribution on the App Store with the iOS 4 SDK
Microsoft Pink smartphone project: KIN gets killed
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